
Hsu, A. (2015) Ozobot bit is a fun programmable robot for kids to learn code. Retrieved from: https://www.hellowonderful.co/post/ozobot-bit-is-a-fun-programmable-robot-for-kids-to-learn-coding/
In education over the past few years, robotics has provided students with practical experiences for understanding STEM (Science, Technology, Engineering, Mathematic) language and systems that adapt in constant variations of change over the complex development of environmental situations across different contexts. (Ronald, Bloom, Carpinelli, Burr-Alexander, Hirsh, Kimmel, 2010; Zeidler, 2016; Jung, Won, 2018)
The Ozobot is a new, no cost platform to teach coding with the development of robotics and STEAM measured century skills in the 21st century. This creative Ozobot bit uses a robotic motor to move around on physical or digital surfaces. The built in colour sensor with LED lights that can identify the different lights, colours and codes when individiuals uses computer-science coding programs such as Ozoblockly or Colour Codes.
Integrating Ozobots in 1st Grade ELA Lesson – Coding in the classroom by Mr Vacca. Retrieved from: https://www.youtube.com/watch?v=_nOeCh_KOJM
Ozoblockly is a visual programming language that use coding to control movement and behaviour of your Ozobot’s Evo and bit in modern browsers, iPads and Android tablets. The Colour Codes allow for Ozobots’ instructions through coding concepts of cause/effect, critical thinking and debugging through the use of sensors to follow lines and read colour codes on white paper. To control the behaviour of a tangible model by means of environmental education allows for innovation to access new technologies, promotion of creativity, support and teamwork in an early stage of education (Alimisis, 2012) The technologoical advancements of robotics in a well-designed curriculum for any educational provides a framework of guidance for computer-engineering curricular and extracurricular activities.
Robotics in education directly observes the practical application of theoretical concepts in the fields of mathematics and technology in the 21st century. (Curto & Moreno, 2016) The Teacher Education in Robotics-enhanced Constructivist Pedagogical Methods (TERECoP) is a constructivist pedagogy that continues to implement idea of collaborating with teachers and school in formal and informal settings to teach enhanced robotics. (Alimisis, 2012) This interdisciplinary, project-based and robot-based learning activities involving the Ozobot draws upon different STEM subjects that involve the teachers and students to learn programming concepts in physics informing classes of secondary education explicitly and students deepen their knowledge in curricular and extracurricular activity values.(Alimisis, 2012; Curto & Moreno, 2016)
References
Alimisis, Dimitris (2012). Robotics in Education & Education in Robotics: Shifting Focus from Technology to Pedagogy. Robotics in Education Conference, 2012.
Curto, B., & Moreno, V. (2016). Robotics in Education. Journal of Intelligent & Robotic Systems, 81(1), 3-4.
Hsu, A. (2015) Ozobot bit is a fun programmable robot for kids to learn code. Retrieved from: https://www.hellowonderful.co/post/ozobot-bit-is-a-fun-programmable-robot-for-kids-to-learn-coding/
Jung, S., & Won, E. S. (2018). Systematic review of research trends in robotics education for young children. Sustainability, 10(4), 905.
Ozobot (n.d.) Ozobot. Retrieved from: https://ozobot.com/
OzoBlockly (n.d.) OzoBlockly. Retrieved from: https://ozoblockly.com/
Ronald, R.; Bloom, D.S.; Carpinelli, J.; Burr-Alexander, L.; Hirsch, L.S.; Kimmel, H. (2010) Advancing the “E” in K-12 STEM Education. J. Technol. Stud. 36.
Zeidler, D.L. (2016).STEM education: A deficit framework for the twenty first century? A sociocultural socioscientific response. Cult. Stud. Sci. Educ. 11, 11–26.