SketchUp

Figure 1: An example of 3D Printing.

SketchUp is a conceptual modelling tool used for three-dimensional creativity and technical productivity within the classroom. (SketchUp, 2020) Students are able to visualise and create their ideas on a computer-aided design (CAD) that is incredibly sophisticated that professionally develops extended productivity for a twenty first century classroom. (Singh, 2010) This allows students to develop extended knowledge into more disruptive technologies that further conceptual properties to solve problems by using mathematical visualisation when turning two-dimensional objects formats on paper into a three-dimensional object on a web-based software. (Figure 1 & 2)

In a primary classroom, students are able to easily access sketch up from a web-based search. This allows the learning curve for beginners to create highly complex models effortlessly starting from the visual replica of different objects of cross-curriculum course material. (Figure 1 & 2) For example, in a primary mathematics classroom, students can create a building and using that building for calculating the area/perimeter of the whole house or features of the house. (Education Standards Authority, 2019)

Figure 2: SketchUp is used for 3D printing and this is an example of how a personalised student can create their own image of their own houses.

Secondary students can collaboratively create 3D models within a classroom environment that allows students to share creative thought and problem-solving understanding in group work assessment tasks. (Goldberg, 2002) For example, in an ancient history classroom, students are able to replicate artefacts, buildings or historical artworks found across many different civilisations. (shown in figure 3). This allows students to understand the process of creating the artefact itself whilst involving the creativity of creating their very own artefact in real life with 3D printing. (Evans, 2012) By using Bloom’s Taxonomy, teacher assessment of observation and analysing student’s progression of team efficiency and individual inspiration during active learning. (Krathwohl, 2002)

3D Warehouse’s image of a Fontana Domus Romana that was created by Gianluca. This is a perfect example of how cross-curriculum activities (such as ancient history) can be linked with technological advancements of 3D printing.

SketchUp is a designing tool that help students use less resources to develop and create high-efficiency buildings. By using adjustable-width electronic pencils and markers, students can effectively use a methodology to create electronic drawings that easily copy sketches on paper onto computer’s clipboard and paste them into direct-draw LCDs that become an integral part of preliminary Architecture, Engineering and Construction (AEC) designs. (Goldberg et. al., 2002)

References:

3D Warehouse (2020) Fontana Domus Romana by Gianluca D. Retrieved from: https://3dwarehouse.sketchup.com/model/2661359e741a8fb8eae46e98c6fda958/Fontana-Domus-Romana

Chopra, A. (2014). SketchUp 2014 for dummies. Hoboken, New Jersey: John Wiley & Sons.

Education Standards Authority (2019) Course Content. Retrieved from: https://educationstandards.nsw.edu.au/wps/portal/nesa/k-10/learning-areas/mathematics/mathematics-k-10/content

Evans, B. (2012). Practical 3D Printers : The Science and Art of 3D Printing. Berkeley, CA: Apress.

Goldberg, H. (2002). New digital design tools spark your creativity. CADalyst, 19(6), 24-29.

Krathwohl, D. (2002). A Revision of Bloom’s Taxonomy: An Overview. Theory Into Practice 41(4): 212-218.

Singh, S. (2010). Beginning Google SketchUp for 3D Printing. Berkeley, CA: Apress.

SketchUp (2020) SketchUp. Retrieved from: https://www.sketchup.com/

Note: Figures one and two pictures were taken by Melek Karacete

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