Task 1: Learning Technology Critique

Tayasui Sketches

The increase evolution in technological advancements allow for educational systems to develop a visual understanding of literal means of teaching children the importance of critical thinking found in creative learning.

‘Creative thinking involves students learning to generate and apply new ideas in specific contexts, seeing existing situations in a new way, identifying alternative explanations, and seeing or making new links that generate a positive outcome.’

– Australian Curriculum: Creative Thinking (ACARA, 2020)

Tayasui Sketches is a digital-illustration app used for visual and spatial literacy in all primary and secondary age groups. It allows for students to critically extract information from visuals, enhance problem solving by expressive artistic visuals and using the different tools to represent visual art as a form of communication and expression.

‘The Most Realistic Tools’ used in Tayasui Sketches. Tayasui Sketches (n.d.) Retrieved from: https://tayasui.com/sketches/

This free tool is found in Android and the Apple app store, making it easily accessible for all students. However, the expensive cost of $199 Apple Pencil (second generation) and a minimum cost $529 to $1229 iPad that must be available for students to use whilst being in the classroom.

Depending on the use of the tool and the tool itself, students can fully experience the sensation of feeling the tool as a real tool when using the app. This includes, water-colouring, editing layers, acrylic brushes, oil-painting, colour mixing, different patterns and gradient.

Apple Pencil (2nd Generation) A$199
Retrieved from: https://www.apple.com/au/shop/product/MU8F2ZA/A/apple-pencil-2nd-generation

The students draw on curiosity, imagination, design thinking and computational skills and responding to different forms of artworks, providing an opportunity to create or erase mistakes without the worry of repetitively reloading resources. The app also has a effective feedback past/present artworks and performances which allows the student to see that mistakes can

The appeal to student analyses their motivations, intentions and influencing factors such as increasing collaboration of group work when customising potential independant learning. This increases the emphasis on visual literacy in everyday life and learning by building understanding and interpreting experience. By experimenting, drawing modelling, designing and working with digital tools, equipments and software helps build visual and spatial thinking to create solutions, products, services and environments.

Not only is this app an enjoyment of creativity to relevant content within the classroom but increases multimodal nature of literacy learning found in the exploration of visual arts in mobile technologies. (Rushton & Callow, 2019)) Gattenhoff and Dezuanni (2015) highlight an early childhood setting involving several considerations of the intervention and redirection of adults leading towards visual arts learning with iPads. As it should be complement and not supplant to physical arts engagement when creating artworks from scratch when comparing other templates.

Children can personalise their own representation of main characters found in favourite novels to understand their viewpoint of how the character is feeling or expressing in the novel. Here is a great example of a ‘Classroom Experience Creating a Personalised Emoji by Drawing with Everyone can Create on iPad’. Created by Jacob Woolcock’s Experience drawing in a Primary Classroom. Retrieved from: https://www.youtube.com/watch?v=zAdV54ZriNY

Reference List

Apple (2020) iPad. Retrieved from: https://www.apple.com/au/ipad/

Apple (2020) Apple Pencil. Retrieved from: https://www.apple.com/au/apple-pencil/

Australian Curriculum, Assessment and Reporting Authority (ACARA). Critical and Creative Thinking. Retrieved at: https://www.australiancurriculum.edu.au/f-10-curriculum/general-capabilities/critical-and-creative-thinking/

(Top Image) Enksodsoon. (n.d.) Sketches Community: The View. Retrieved from: https://tayasui.com/sketches/hallOfFame.php?appID=2

Gattenhof, S., & Dezuanni, M. (2015). Arts education and iPads in the early years. In M. Dezuanni, K. Dooley, S. Gattenhof, & L. Knight (Eds.), IPads in the early years: Developing literacy and Creativity (pp.30-43). London: Routledge.

Rushton, K., & Callow, J. (2019) A Gallery of Practices – Mobile Learning, Language and the Arts (K-6). In Oakley, G. (Eds.) Mobile Technologies in Children’s Language and Literacy: Innovative Pedagogy in Preschool and Primary Education. (pp. 36) UK: Emerald Pushlishing.

Tayasui Sketches (n.d.) The Most Realistic Tools. Retrieved from: https://tayasui.com/sketches/

Woolcock, J. (2019) Classroom Experience Creating a Personalised Emoji by Drawing with Everyone can Create on iPad. Retrieved from: https://www.youtube.com/watch?v=zAdV54ZriNY

Leave a comment

Design a site like this with WordPress.com
Get started